Adding or increasing a weapon's or item's bonus
Example: You want to give your trusty Mk2 Laser Pistol a +10
bonus. Your weapon will cost you:
Base cost of weapon x 2^(bonus/5)
200 x 2^(10/5) = 200 x 2^2 = 200 x 4 = 800
If you want to give it a +25 bonus, your weapon will cost you:
200 x 2^(25/5) = 200 x 2^5 = 200 x 32 = 6,400
What a waste of money. Mk2 Laser Pistols are usually just good enough to make the other guy mad.
Reducing the Fail range of a weapon or item
Example: You want to reduce your Mk5 Plasma Repeater's Fail
Range by 1. Your weapon will cost you:
Base cost of weapon x 2^(reduction)
6000 x 2^1 = 6000 x 2 = 12,000
If you want to reduce the Fail Range to 1 then your weapon will cost you:
6000 x 2^8 = 6000 x 256 = 1,536,000
Now that is money well spent. Anytime someone spends money to make a Plasma Repeater better they can't go wrong.
Enhancing the Mark Number of a weapon or Item
Example: You want to increase your Mk2 to a Mk3 so anybody looking
at it will think you only have a Mk2. Your weapon will cost you:
Base cost of weapon x 5^(increase)
200 x 5^1 = 200 x 5 = 1,000
If you want to increase the Mark Number to Mk5 then your weapon will cost you:
200 x 5^3 = 200 x 125 = 25,000
Not bad for carrying around a Mk5 Laser Pistol in your pocket.
Adding or Increasing Armor Bonuses
Example: You want to increase your Mk12 Armor's bonus to +10.
Your armor will cost you:
Base cost of armor x 10 x (Bonus/5)
1700 x 10 x (10/5) = 17,000 x 2 = 34,000
If you want to increase the bonus to +25, then the armor will cost you:
1700 x 10 x (25/5) = 17,000 x 5 = 85,000
Note: This bonus can only be applied to one of the four types of protection offered by the armor: Energy, Projectile, Missile or Melee. This bonus is NOT applied to Maneuver Penalties or DX Reductions.
Reducing the DX penalty of Armor
Example: You want to decrease the DX penalty of your AT20 by
20. Your armor will cost you:
Base cost of armor x 5^(reduction/5)
4000 x 5^(20/5) = 4000 x 5^4 = 4000 x 625 = 2,500,000
This does NOT decrease the Armor Penalty, just the DX penalty. 2.5 million is expensive just to increase your initiative.
Reducing the Maneuver Penalty of Armor
Example: You want to decrease the Armor Maneuver Penalty of
your AT20 by 10. Your armor will cost you:
Base cost of armor x 5^(reduction/5)
4000 x 5^(10/5) = 4000 x 5^2 = 4000 x 25 = 100,000
If you want to reduce it to 0 then your armor will cost you: 4000 x 5^(30/5) = 4000 x 5^6 = 4000 x 15625 = 62,500,000
This does NOT decrease the Armor DX Penalty, just the Maneuver Penalty. Kinda of expensive but just think of the eyebrows you'll raise.
To the GMs: These Homebrew rules for Enhancements have been tested in many different SM games and they work. They not only give the players something to spend all their money on, but it adds a personal touch to the characters.
General Information: All these enhancements are additive If you want to Decrease the DX penalty by 20 AND Decrease the Man Penalty by 30 then the cost is 2.5 million PLUS 62.5 million.
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